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Tuesday, August 16, 2011
Tuesday, August 09, 2011
Graduate school is not easy, but it's definitely fun - otherwise how could you survive 5 years of hard work? An important part of grad student life is choosing a topic to work on that will treat you well - you will enjoy woking on it and you will generate new knowledge (in units of posters, presentations, papers, talks, even books). Uri Alon gives tips on how to choose a good scientific problem - a short read that can save you some pain later in your career!
Tuesday, July 19, 2011
Thursday, February 17, 2011
Words that warn me against the scientific work:
In general, people using too many fillers in their talks and writing turn me off big time making it hard to assess the significance of their work.
- "theorizing the web"
- "are people using NationOfNeighboors.com a community?" (take a guess)
- "cultivate creative ecologies for learning"
- "cultural economy"
In general, people using too many fillers in their talks and writing turn me off big time making it hard to assess the significance of their work.
Tuesday, January 05, 2010
IDropInListItemRenderer instead of IListItemRenderer ListBase will pass more information to the itemRenderers
Wednesday, January 21, 2009
Friday, December 19, 2008
Thursday, November 20, 2008
Flex inheritance.
Let B be a base class, E - a class extending B, and X be some random class that does not extend B nor E. By default all fields and methods in AS3 are declared
internal, so if you did not provide a scope specifier for your method/field, it will be treated as internal.Scope specifiers available in AS3:
publicmethods and fields are visible to code anywhere (Both E and X have access to those).privatefields and methods are visible only within the class defining them (E has no access to anyprivatefields or methods from B, nor does X)protectedfields and methods are visible to the class defining it and all subclasses (E has access toprotectedentities, independent of the package it belongs to, but X has no acces to them).internal methods and fields are accessible by all classes in the same package and can onlny be inherited by a class in the same package (E has access tointernalonly if E belongs to the same package as B, same applies for X.)
More detailed discussion on inheritance in ActionScript 3.0: here
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